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Wasn't it Steve Shelby who wrote:
>I posted my newly completed human head mesh on p.b.i. I asked for
>suggestions or recommendations for skin texture and hair, but none of the
>replies have addressed that. So I'll try here. I'm looking for the most
>realistic effect possible. Any suggestions will be appreciated.
I don't know about skin textures, but some of the most realistic hair is
made by Kozaburo and is available free from <http://DigitalBabes2.com>
It's designed to be used in Poser, but you can lift the OBJ file and the
texture maps from the zip file, convert the OBJ to a mesh and render in
POV by using a texture like
#declare HairTex = texture {
pigment_pattern {image_map {jpeg "kyokohairmk3_tr.jpg" interpolate 2}}
texture_map {
[0 pigment {rgbt <0,0,0,1>}]
[1 pigment {image_map {jpeg "kyokohairmk3_blondtx.jpg"
interpolate 2}}]
}
}
The way it works is that rather than modelling every single hair (which
is tricky to do, takes AGES to render and doesn't tend to look very
realistic) the hair is modelled as a number of layers of transparency
mapped sheets. The individual hairs are drawn onto the transparency map
image.
I'll post an example in p.b.i of a POV rendering of his Kyoko Hair MK3,
in which I converted the kyokohairmk3.obj file directly to a POV mesh,
not using Poser at all, and applied the supplied transparency map and
texture map as shown above.
If you want to make your own realistic hair, I'd recommend grabbing
copies of some of Kozaburo's creations and taking them apart to see how
they work.
--
Mike Williams
Gentleman of Leisure
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